InsertShape Is like native ShapeMerge but on steroids! It's much more correct and functional because of clever algorithms.
Using InsertShape you will get clean and predictable results. Also, you can do Local Projections – really unique and helpful feature.
Poly Profile This modifier allow you to create a sweep between selected edges using custome shape for profile, similar to NURBS - but for editable poly. Also you can create a blend between two contours (edges selections) using automatic bulge or custome shape. In addition - you can automatically clean-up meshes after using of ShapeMerge modifier.
Map
Layers Allows you to blend multiple texture
maps together using various blend modes, similar to photoshop
layer blending workflow - add, screen, overlay multiply etc.
In addition you can specify the opacity amount of every layer.